130 cards found.

Khabál Ghoul

Creature Zombie   1 / 1   {2}{B} (3)

At the beginning of each end step, put a +1/+1 counter on Khabál Ghoul for each creature that died this turn.

This card is on the reserved list.


Color Identity: B,Black
Printings:
Magic Online Promos (Uncommon)

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Krovikan Elementalist

Creature Human Wizard   1 / 1   {B}{B} (2)

{2}{R}: Target creature gets +1/+0 until end of turn.
{U}{U}: Target creature you control gains flying until end of turn. Sacrifice it at the beginning of the next end step.
"The Elementalists' talents could be useful if turned to other purposes."
—Zur the Enchanter



Color Identity: B,Red,Blue,Black
Printings:
Ice Age (Uncommon)

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Lim-Dûl's Cohort

Creature Zombie   2 / 3   {1}{B}{B} (3)

Whenever Lim-Dûl's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn.
"Join me in the place of power, you risen dead. Join me where the waters weep and the trees have no hearts."
—Lim-Dûl, the Necromancer



Color Identity: B,Black
Printings:
Ice Age (Common)

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Llanowar Sentinel

Creature Elf   2 / 3   {2}{G} (3)

When Llanowar Sentinel enters the battlefield, you may pay {1}{G}. If you do, search your library for a card named Llanowar Sentinel and put that card onto the battlefield. Then shuffle your library.
"The forest has as many eyes as leaves."
—Mirri of the Weatherlight



Color Identity: G,Green
Printings:
Tenth Edition (Common)

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Lodestone Bauble

Artifact {0} (0)

{1}, {t}, Sacrifice Lodestone Bauble: Put up to four target basic land cards from a player's graveyard on top of their library in any order. That player draws a card at the beginning of the next turn's upkeep.

This card is on the reserved list.


Color Identity:
Printings:
Alliances (Rare)

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Lone Wolf

Creature Wolf   2 / 2   {2}{G} (3)

You may have Lone Wolf assign its combat damage as though it weren't blocked.
A wolf without a pack is either a survivor or a brute.



Color Identity: G,Green
Printings:
Eighth Edition (Common)

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Mana Vortex

Enchantment {1}{U}{U} (3)

When you cast this spell, counter it unless you sacrifice a land.
At the beginning of each player's upkeep, that player sacrifices a land.
When there are no lands on the battlefield, sacrifice Mana Vortex.

This card is on the reserved list.


Color Identity: U,Blue
Printings:
The Dark (Rare)

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Marsh Gas

Instant {B} (1)

All creatures get -2/-0 until end of turn.



Color Identity: B,Black
Printings:
Fourth Edition Foreign Black Border (Common)

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Mending Hands

Instant {W} (1)

Prevent the next 4 damage that would be dealt to any target this turn.
"I can staunch their blood, mend their flesh, and knit their bones. But I cannot restore their hope."
—Tender-Hand, kitsune healer



Color Identity: W,White
Printings:
Ninth Edition (Common)

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Mob Mentality

Enchantment Aura   {R} (1)

Enchant creature
Enchanted creature has trample.
Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures.
"Why is loud stupidity so infectious?"
—Rana, Suq'Ata market fool



Color Identity: R,Red
Printings:
Visions (Uncommon)

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Mountain

Basic Land Mountain   (0)

({t}: Add {R}.)

Illus. Sam Burley


Color Identity: Red
Printings:
Zendikar Rising (Common)
Zendikar Rising (Common)
Zendikar Rising (Common)
Zendikar Rising (Common)

Foreign Names:
Japanese
Korean

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Northern Paladin

Creature Human Knight   3 / 3   {2}{W}{W} (4)

{W}{W}, {t}: Destroy target black permanent.
"Look to the north; there you will find aid and comfort."
—The Book of Tal



Color Identity: W,White

Null Chamber

World Enchantment {3}{W} (4)

As Null Chamber enters the battlefield, you and an opponent each choose a card name other than a basic land card name.
Spells with the chosen names can't be cast and lands with the chosen names can't be played.
Discovered by Femeref mages, the Null Chamber is the ultimate testing ground for the uncreative.

This card is on the reserved list.


Color Identity: W,White
Printings:
Mirage (Rare)

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Oath of Lim-Dûl

Enchantment {3}{B} (4)

Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-Dûl unless you discard a card. (Damage dealt to you causes you to lose life.)
{B}{B}: Draw a card.



Color Identity: B,Black
Printings:
Ice Age (Rare)

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Old Fogey

Summon Dinosaur   7 / 7   {G}{G} (2)

Phasing, cumulative upkeep {1}, echo {G}{G}, fading 3, bands with other Dinosaurs, protection from Homarids, snow-covered plainswalk, flanking, rampage 2



Color Identity: G,Green
Printings:
Unhinged (Rare)
Unhinged (Rare)

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Old Fogey (b)

Summon Dinosaur   7 / 7   {G}{G} (0)

Phasing, cumulative upkeep {1}, echo {G}{G}, fading 3, bands with other Dinosaurs, protection from Homarids, snow-covered plainswalk, flanking, rampage 2



Color Identity: G,Green
Printings:
Unhinged (Rare)

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Orcish Conscripts

Creature Orc   2 / 2   {R} (1)

Orcish Conscripts can't attack unless at least two other creatures attack.
Orcish Conscripts can't block unless at least two other creatures block.



Color Identity: R,Red
Printings:
Fifth Edition (Common)

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Orcish Veteran

Creature Orc   2 / 2   {2}{R} (3)

Orcish Veteran can't block white creatures with power 2 or greater.
{R}: Orcish Veteran gains first strike until end of turn.
Although models of courage for Orcs, the Veterans quickly learned to fear the swift justice of their Icatian enemies.



Color Identity: R,Red
Printings:
Fallen Empires (Common)
Fallen Empires (Common)
Fallen Empires (Common)
Fallen Empires (Common)

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Oubliette

Enchantment {1}{B}{B} (3)

When Oubliette enters the battlefield, target creature phases out until Oubliette leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)



Color Identity: B,Black
Printings:
Double Masters (Uncommon)

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Bummer

130 cards found.